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What Does Tryndamer Spin Cancel Animation Do

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This feature is exclusive to Bedrock Edition and Education Edition.

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playanimation

Permission level
required

one

Restrictions

Cheat but


Makes one or more entities play a 1-off animation.

Contents

  • 1 Syntax
  • 2 Arguments
  • 3 Outcome
  • 4 Output
  • 5 Instance
  • 6 History
  • seven List of animations

Syntax [ ]

playanimation <entity: target> <animation: string> [next_state: cord] [blend_out_time: float] [stop_expression: string] [controller: string]

Arguments [ ]

entity: target: CommandSelector<Player>

Must exist a player proper noun or a target selector.
Specifies the targeted entities.

blitheness: string: basic_string

Must be a string. And it must be a single word that has no space or a quoted string. And it must be either a single word (no spaces) or a quoted string.
Should exist an blitheness name (e.g. animation.wolf.aroused), or an animation defined under the Json path "minecraft:client_entity"."animations" in the <a_resource_pack>/entity/<entity_name>.entity.json file (e.chiliad. wolf_angry for just wolf entity).
Specifies an animation to play now.
⚠️Warning: Never add .v1.0 to the end of an animation name considering it generates many molang errors while the animation is running, causing the game to lag and perhaps crash.

next_state: basic_string

Must be a string. And it must be a single word that has no space or a quoted string. And information technology must be either a single discussion (no spaces) or a quoted cord.
Should be an animation proper name, or an animation divers under the Json path "minecraft:client_entity"."animations" in the <a_resource_pack>/entity/<entity_name>.entity.json file.
Specifies the animation afterward the showtime animation stops playing.

blend_out_time: float: float

Must be a Single-precision floating-signal format number.
Specifies the duration of the gradient animation.

stop_expression: cord: basic_string

Must be a string. And it must be a unmarried word that has no space or a quoted string. And information technology must be either a unmarried word (no spaces) or a quoted string.
Should be a Molang expression.[ more data needed ]
A list of useable strings are Hither.
Specifies the conditions for stopping animation.

controller: string: basic_string

Must exist a string. And it must be a single word that has no space or a quoted string. And information technology must exist either a single word (no spaces) or a quoted string.
Should be an animation controller name (such as controller.animation.villager_v2.move), or an animation controller divers under the Json path "minecraft:client_entity"."animation_controllers" in the <a_resource_pack>/entity/<entity_name>.entity.json file[ needs testing ].
Specifies an animation controller.

Result [ ]

Command Trigger Bedrock Edition
any the arguments are not specified correctly Unparseable
if entity: target fails to resolve to one or more than online entities (named players must be online) Failed
On success Sends the animation request to clients for processing.

Output [ ]

Command Edition Situation Success Count
whatever Boulder Edition On fail 0
On success 1

Instance [ ]

Make the foxes sit down until they leave the footing. Once leaving the ground, the foxes become in sleep state:

/playanimation @e[type=trick] sit down sleep 0 "!query.is_on_ground"

History [ ]

Bedrock Edition
one.16.100 beta 1.16.100.52 Added /playanimation.
one.17.0 Added animations for axolotl and goats

Listing of animations [ ]

  • blitheness.warden.roar
  • animation.warden.dig
  • animation.warden:sally
  • animation.actor.billboard
  • animation.agent.move
  • blitheness.agent.swing_arms
  • animation.armor.boots.offset
  • blitheness.armor_stand.athena_pose
  • blitheness.armor_stand.brandish_pose
  • animation.armor_stand.cancan_a_pose
  • blitheness.armor_stand.cancan_b_pose
  • animation.armor_stand.default_pose
  • animation.armor_stand.entertain_pose
  • animation.armor_stand.hero_pose
  • animation.armor_stand.honor_pose
  • blitheness.armor_stand.no_pose
  • animation.armor_stand.riposte_pose
  • animation.armor_stand.salute_pose
  • animation.armor_stand.solemn_pose
  • animation.armor_stand.wiggle
  • animation.armor_stand.zombie_pose
  • animation.arrow.move
  • animation.axolotl.idle_underwater
  • blitheness.axolotl.idle_floor
  • animation.axolotl.idle_floor_underwater
  • animation.axolotl.swim
  • animation.axolotl.walk_floor
  • animation.axolotl.walk_floor_underwater
  • animation.axolotl.play_dead
  • animation.axolotl.swim_angle
  • blitheness.bat.flying
  • animation.bat.resting
  • blitheness.bee.flying
  • blitheness.bee.sting
  • blitheness.bee.no_stinger
  • animation.bee.fly.bobbing
  • animation.blaze.move
  • blitheness.bow.wield
  • animation.bow.wield_first_person_pull
  • animation.cat.baby_transform
  • animation.cat.lie_down
  • animation.cat.sit
  • animation.true cat.sneak
  • animation.cat.dart
  • animation.true cat.walk
  • animation.chicken.general.v1.0
  • blitheness.craven.baby_transform
  • animation.chicken.general
  • animation.chicken.move
  • blitheness.cod.bomb
  • blitheness.cod.swim
  • animation.cow.baby_transform
  • animation.moo-cow.setup
  • animation.moo-cow.setup.v1.0
  • animation.creeper.legs
  • animation.creeper.swelling
  • animation.crossbow.wield
  • blitheness.dolphin.move
  • blitheness.idle_arm_1
  • animation.idle_back_1
  • animation.idle_bottom_1
  • animation.idle_torso_1
  • animation.react_arm_1
  • blitheness.react_arm_2
  • animation.react_back_1
  • animation.react_back_2
  • animation.react_bored_1
  • animation.react_bored_arm_1
  • animation.react_bored_back_1
  • blitheness.react_bored_bottom_1
  • animation.react_bored_head_1
  • animation.react_bottom_1
  • animation.react_bottom_2
  • animation.react_bottom_3
  • blitheness.react_confirm_1
  • animation.react_confirm_2
  • animation.react_head_1
  • animation.react_head_2
  • animation.react_idle
  • blitheness.react_offer_1
  • animation.react_offer_2
  • animation.react_offer_arm_1
  • animation.react_offer_arm_2
  • animation.react_offer_back_1
  • animation.react_offer_back_2
  • blitheness.react_offer_bottom_1
  • animation.react_offer_bottom_2
  • animation.react_offer_head_1
  • animation.react_offer_head_2
  • animation.react_offer_torso_1
  • blitheness.react_offer_torso_2
  • animation.react_torso_1
  • blitheness.react_torso_2
  • blitheness.drowned.attack.rotations
  • animation.drowned.assail.rotations.v1.0
  • animation.drowned.swimming.v1.0
  • blitheness.elytra.default
  • animation.elytra.gliding
  • blitheness.elytra.sneaking
  • animation.elytra.sleeping
  • animation.elytra.swimming
  • animation.ender_crystal.move
  • animation.ender_dragon.setup
  • animation.ender_dragon.jaw_movement
  • blitheness.ender_dragon.neck_head_movement
  • blitheness.ender_dragon.wings_limbs_movement
  • animation.ender_dragon.tail_movement
  • animation.enderman.arms_legs
  • blitheness.enderman.base_pose
  • animation.enderman.conveying
  • animation.enderman.scary_face
  • animation.enderman.base_pose_v1.0
  • animation.enderman.scary_face_v1.0
  • animation.endermite.move
  • animation.evocation_fang.bite
  • blitheness.evoker.casting
  • animation.evoker.casting.v1.0
  • animation.evoker.general
  • animation.evoker.general.v1.0
  • animation.fireworks_rocket.move
  • animation.fox.baby_transform
  • animation.fox.hunker
  • blitheness.fox.pounce
  • animation.fox.setup
  • animation.fox.sit down
  • blitheness.fox.sleep
  • blitheness.trick.stuck
  • animation.fox.wiggle
  • animation.ghast.move
  • blitheness.ghast.scale
  • animation.goat.baby_scaling
  • blitheness.goat.look_at_target
  • blitheness.caprine animal.walk
  • animation.caprine animal.set on
  • animation.goat.ram_attack
  • animation.guardian.move_eye
  • animation.guardian.setup
  • animation.guardian.spikes
  • animation.guardian.swim
  • animation.guardian.move_eye.v1.0
  • animation.guardian.spikes.v1.0
  • animation.hoglin.baby_scaling
  • animation.hoglin.look_at_target
  • animation.hoglin.walk
  • animation.hoglin.attack
  • animation.horse.baby_transform
  • animation.horse.eat
  • blitheness.horse.look_at_player
  • blitheness.horse.mouth
  • animation.horse.setup
  • animation.horse.shake_tail
  • animation.horse.stand
  • animation.horse.walk
  • animation.horse.v2.baby_transform
  • animation.horse.v2.eat
  • animation.horse.v2.setup
  • blitheness.horse.v2.stand
  • animation.horse.v2.tail
  • blitheness.equus caballus.v2.walk
  • animation.horse.v3.baby_transform
  • animation.horse.v3.eat
  • animation.horse.v3.look_at_player
  • blitheness.horse.v3.rear
  • blitheness.equus caballus.v3.tail
  • animation.equus caballus.v3.walk
  • blitheness.humanoid.attack.rotations
  • animation.humanoid.base_pose
  • animation.humanoid.big_head
  • blitheness.humanoid.bob
  • animation.humanoid.bow_and_arrow
  • animation.humanoid.brandish_spear
  • animation.humanoid.holding_spyglass
  • animation.humanoid.celebrating
  • animation.humanoid.charging
  • animation.humanoid.damage_nearby_mobs
  • animation.humanoid.holding
  • animation.humanoid.look_at_target.default
  • animation.humanoid.look_at_target.gliding
  • animation.humanoid.look_at_target.pond
  • blitheness.humanoid.move
  • animation.humanoid.riding.arms
  • animation.humanoid.riding.legs
  • animation.humanoid.sneaking
  • animation.humanoid.pond
  • animation.humanoid.use_item_progress
  • blitheness.iron_golem.attack
  • animation.iron_golem.flower
  • animation.iron_golem.move
  • animation.iron_golem.move_to_target
  • blitheness.iron_golem.walk
  • animation.iron_golem.walk_to_target
  • blitheness.llama.baby_transform
  • animation.llama.baby_transform.v1.0
  • animation.llama.setup
  • animation.llama.setup.v1.0
  • animation.llama_spit.setup
  • animation.mutual.look_at_target
  • blitheness.magma_cube.motility
  • animation.minecart.move
  • blitheness.minecart.move.v1.0
  • blitheness.mooshroom.baby_transform
  • animation.mooshroom.setup
  • animation.mooshroom.setup.v1.0
  • animation.npc.baby_transform
  • animation.npc.full general
  • animation.npc.get_in_bed
  • animation.npc.move
  • animation.npc.raise_arms
  • animation.ocelot.baby_transform
  • animation.ocelot.sit
  • animation.ocelot.sneak
  • animation.ocelot.sprint
  • animation.ocelot.walk
  • animation.ocelot_v1.0.baby_transform
  • animation.ocelot_v1.0.setup
  • animation.ocelot_v1.0.sit
  • animation.ocelot_v1.0.sneak
  • blitheness.ocelot_v1.0.sprint
  • animation.ocelot_v1.0.walk
  • animation.panda.baby_transform
  • animation.panda.lying
  • animation.panda.rolling
  • blitheness.panda.sitting
  • animation.panda.sneezing
  • blitheness.panda.unhappy
  • blitheness.parrot.base
  • animation.parrot.dance
  • animation.parrot.flying
  • blitheness.parrot.moving
  • animation.parrot.sitting
  • animation.parrot.continuing
  • blitheness.phantom.base_pose
  • animation.phantom.move
  • animation.pig.baby_transform
  • animation.pig.setup
  • animation.hog.setup.v1.0
  • animation.piglin.crossbow.accuse
  • animation.piglin.crossbow.agree
  • animation.piglin.sword.attack
  • blitheness.piglin.mitt.attack
  • animation.piglin.move
  • blitheness.piglin.adore
  • animation.piglin.celebrate_hunt
  • animation.piglin.celebrate_hunt_special
  • blitheness.pillager.crossbow.accuse
  • animation.pillager.crossbow.concord
  • animation.player.assail.positions
  • animation.thespian.attack.rotations
  • animation.role player.base_pose.upside_down
  • animation.player.bob
  • blitheness.player.bob.stationary
  • blitheness.role player.bow_equipped
  • animation.player.cape
  • animation.player.crossbow_equipped
  • animation.player.crossbow_hold
  • animation.actor.glide
  • animation.player.holding
  • animation.player.holding.zombie
  • animation.actor.look_at_target.inverted
  • animation.player.look_at_target.ui
  • animation.player.movement.arms
  • animation.player.motion.arms.single
  • animation.player.move.arms.stationary
  • animation.player.move.arms.statue_of_liberty
  • blitheness.histrion.motility.arms.zombie
  • blitheness.role player.move.legs
  • animation.player.move.legs.inverted
  • animation.player.move.legs.unmarried
  • animation.player.motility.legs.stationary
  • animation.player.riding.arms
  • animation.player.riding.artillery.zombie
  • animation.player.riding.legs
  • animation.histrion.shield_block_main_hand
  • animation.player.shield_block_off_hand
  • animation.player.sleeping
  • animation.thespian.sneaking
  • blitheness.player.sneaking.inverted
  • animation.player.swim
  • animation.player.swim.legs
  • animation.player.swim.legs.single
  • animation.player.swim.legs.stationary
  • animation.player.first_person.attack_rotation
  • animation.player.first_person.attack_rotation_item
  • blitheness.player.first_person.base_pose
  • animation.histrion.first_person.crossbow_equipped
  • blitheness.role player.first_person.crossbow_hold
  • animation.player.first_person.breathing_bob
  • animation.player.first_person.empty_hand
  • animation.player.first_person.map_hold
  • animation.player.first_person.map_hold_attack
  • animation.player.first_person.map_hold_main_hand
  • animation.player.first_person.map_hold_off_hand
  • blitheness.player.first_person.swap_item
  • animation.thespian.first_person.vr_attack_rotation
  • blitheness.thespian.first_person.walk
  • animation.polarbear.baby_transform
  • animation.polarbear.move
  • blitheness.pufferfish.bomb
  • animation.pufferfish.swim
  • blitheness.quadruped.walk
  • animation.rabbit.baby_transform
  • animation.rabbit.motion
  • blitheness.ravager.biting
  • animation.ravager.idle_mouth
  • blitheness.ravager.roaring
  • animation.ravager.stunned
  • animation.ravager.walk
  • animation.salmon.bomb
  • animation.salmon.swim
  • animation.sheep.baby_transform
  • animation.sheep.grazing
  • blitheness.sheep.setup
  • blitheness.shield.wield_main_hand_first_person
  • blitheness.shield.wield_off_hand_first_person
  • animation.shield.wield_main_hand_first_person_blocking
  • animation.shield.wield_off_hand_first_person_blocking
  • blitheness.shield.wield_third_person
  • animation.shulker.facing
  • blitheness.shulker.move
  • animation.shulker.facing.v1.0
  • animation.shulker.move.v1.0
  • animation.shulker_bullet.move
  • animation.silverfish.movement
  • blitheness.skeleton.attack
  • animation.humanoid.set on.rotations.v1.0
  • animation.humanoid.base_pose.v1.0
  • animation.humanoid.big_head.v1.0
  • animation.humanoid.bob.v1.0
  • animation.humanoid.bow_and_arrow.v1.0
  • blitheness.humanoid.brandish_spear.v1.0
  • blitheness.humanoid.charging.v1.0
  • animation.humanoid.damage_nearby_mobs.v1.0
  • animation.humanoid.property.v1.0
  • animation.humanoid.look_at_target.default.v1.0
  • animation.humanoid.look_at_target.gliding.v1.0
  • animation.humanoid.look_at_target.swimming.v1.0
  • animation.humanoid.move.v1.0
  • blitheness.humanoid.riding.arms.v1.0
  • animation.humanoid.riding.legs.v1.0
  • blitheness.humanoid.sneaking.v1.0
  • animation.humanoid.swimming.v1.0
  • animation.humanoid.use_item_progress.v1.0
  • blitheness.skeleton.attack.v1.0
  • animation.snowgolem.move.v1.8
  • animation.snowgolem.arms
  • animation.snowgolem.motility
  • animation.spider.default_leg_pose
  • animation.spider.look_at_target
  • animation.spider.walk
  • animation.spyglass.holding
  • blitheness.spyglass.scoping
  • animation.squid.movement
  • animation.squid.rotate
  • blitheness.strider.look_at_target.default
  • animation.strider.walk
  • animation.strider.bristle_flow
  • animation.trident.wield_first_person
  • animation.trident.wield_first_person_raise
  • blitheness.trident.wield_first_person_raise_shake
  • blitheness.trident.wield_first_person_riptide
  • blitheness.trident.wield_third_person
  • animation.trident.wield_third_person_raise
  • blitheness.tripod_camera.neutral
  • animation.tropicalfish.bomb
  • animation.tropicalfish.swim
  • blitheness.turtle.full general
  • animation.turtle.ground_move
  • animation.turtle.move
  • animation.vex.set on.rotations.v1.0
  • animation.vex.move
  • animation.villager.baby_transform
  • animation.villager.full general
  • animation.villager.general.v1.0
  • animation.villager.get_in_bed
  • blitheness.villager.move
  • animation.villager.raise_arms
  • blitheness.vindicator.attack
  • blitheness.vindicator.hand_attack
  • animation.vindicator.base
  • animation.vindicator.riding.arms
  • animation.vindicator.riding.legs
  • animation.vindicator.walk
  • animation.witch.general
  • animation.wither_boss.look_at_target
  • animation.wither_boss.motility
  • blitheness.wither_boss.scale
  • blitheness.wither_skeleton.set on
  • animation.wither_skull.motility
  • animation.wolf.angry
  • animation.wolf.baby_scaling
  • animation.wolf.head_rot_z
  • blitheness.wolf.leg_default
  • blitheness.wolf.setup
  • blitheness.wolf.shaking
  • blitheness.wolf.sitting
  • animation.wolf.tail_default
  • animation.zombie.attack_bare_hand
  • animation.zombie.swimming

Commands

View at: Template:Commands/content [edit]

Source: https://minecraft.fandom.com/wiki/Commands/playanimation

Posted by: madisonwidefirearm.blogspot.com

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