What Does Tryndamer Spin Cancel Animation Do
This feature is exclusive to Bedrock Edition and Education Edition.
This article is missing information most how it works.
Delight expand the article to include this information. Farther details may exist on the talk folio.
playanimation
Permission level required | one |
---|---|
Restrictions | Cheat but |
Makes one or more entities play a 1-off animation.
Contents
- 1 Syntax
- 2 Arguments
- 3 Outcome
- 4 Output
- 5 Instance
- 6 History
- seven List of animations
Syntax [ ]
-
playanimation <entity: target> <animation: string> [next_state: cord] [blend_out_time: float] [stop_expression: string] [controller: string]
Arguments [ ]
entity: target
: CommandSelector<Player>
- Must exist a player proper noun or a target selector.
- Specifies the targeted entities.
blitheness: string
: basic_string
- Must be a string. And it must be a single word that has no space or a quoted string. And it must be either a single word (no spaces) or a quoted string.
- Should exist an blitheness name (e.g.
animation.wolf.aroused
), or an animation defined under the Json path"minecraft:client_entity"."animations"
in the <a_resource_pack>/entity/<entity_name>.entity.json file (e.chiliad.wolf_angry
for just wolf entity). - Specifies an animation to play now.
- ⚠️Warning: Never add .v1.0 to the end of an animation name considering it generates many molang errors while the animation is running, causing the game to lag and perhaps crash.
next_state
: basic_string
- Must be a string. And it must be a single word that has no space or a quoted string. And information technology must be either a single discussion (no spaces) or a quoted cord.
- Should be an animation proper name, or an animation divers under the Json path
"minecraft:client_entity"."animations"
in the <a_resource_pack>/entity/<entity_name>.entity.json file. - Specifies the animation afterward the showtime animation stops playing.
blend_out_time: float
: float
- Must be a Single-precision floating-signal format number.
- Specifies the duration of the gradient animation.
stop_expression: cord
: basic_string
- Must be a string. And it must be a unmarried word that has no space or a quoted string. And information technology must be either a unmarried word (no spaces) or a quoted string.
- Should be a Molang expression.[ more data needed ]
- A list of useable strings are Hither.
- Specifies the conditions for stopping animation.
controller: string
: basic_string
- Must exist a string. And it must be a single word that has no space or a quoted string. And information technology must exist either a single word (no spaces) or a quoted string.
- Should be an animation controller name (such as
controller.animation.villager_v2.move
), or an animation controller divers under the Json path"minecraft:client_entity"."animation_controllers"
in the <a_resource_pack>/entity/<entity_name>.entity.json file[ needs testing ]. - Specifies an animation controller.
Result [ ]
Command | Trigger | Bedrock Edition |
---|---|---|
any | the arguments are not specified correctly | Unparseable |
if entity: target fails to resolve to one or more than online entities (named players must be online) | Failed | |
On success | Sends the animation request to clients for processing. |
Output [ ]
Command | Edition | Situation | Success Count |
---|---|---|---|
whatever | Boulder Edition | On fail | 0 |
On success | 1 |
Instance [ ]
Make the foxes sit down until they leave the footing. Once leaving the ground, the foxes become in sleep state:
-
/playanimation @e[type=trick] sit down sleep 0 "!query.is_on_ground"
History [ ]
Bedrock Edition | |||||
---|---|---|---|---|---|
one.16.100 | beta 1.16.100.52 | Added /playanimation . | |||
one.17.0 | Added animations for axolotl and goats |
Listing of animations [ ]
- blitheness.warden.roar
- animation.warden.dig
- animation.warden:sally
- animation.actor.billboard
- animation.agent.move
- blitheness.agent.swing_arms
- animation.armor.boots.offset
- blitheness.armor_stand.athena_pose
- blitheness.armor_stand.brandish_pose
- animation.armor_stand.cancan_a_pose
- blitheness.armor_stand.cancan_b_pose
- animation.armor_stand.default_pose
- animation.armor_stand.entertain_pose
- animation.armor_stand.hero_pose
- animation.armor_stand.honor_pose
- blitheness.armor_stand.no_pose
- animation.armor_stand.riposte_pose
- animation.armor_stand.salute_pose
- animation.armor_stand.solemn_pose
- animation.armor_stand.wiggle
- animation.armor_stand.zombie_pose
- animation.arrow.move
- animation.axolotl.idle_underwater
- blitheness.axolotl.idle_floor
- animation.axolotl.idle_floor_underwater
- animation.axolotl.swim
- animation.axolotl.walk_floor
- animation.axolotl.walk_floor_underwater
- animation.axolotl.play_dead
- animation.axolotl.swim_angle
- blitheness.bat.flying
- animation.bat.resting
- blitheness.bee.flying
- blitheness.bee.sting
- blitheness.bee.no_stinger
- animation.bee.fly.bobbing
- animation.blaze.move
- blitheness.bow.wield
- animation.bow.wield_first_person_pull
- animation.cat.baby_transform
- animation.cat.lie_down
- animation.cat.sit
- animation.true cat.sneak
- animation.cat.dart
- animation.true cat.walk
- animation.chicken.general.v1.0
- blitheness.craven.baby_transform
- animation.chicken.general
- animation.chicken.move
- blitheness.cod.bomb
- blitheness.cod.swim
- animation.cow.baby_transform
- animation.moo-cow.setup
- animation.moo-cow.setup.v1.0
- animation.creeper.legs
- animation.creeper.swelling
- animation.crossbow.wield
- blitheness.dolphin.move
- blitheness.idle_arm_1
- animation.idle_back_1
- animation.idle_bottom_1
- animation.idle_torso_1
- animation.react_arm_1
- blitheness.react_arm_2
- animation.react_back_1
- animation.react_back_2
- animation.react_bored_1
- animation.react_bored_arm_1
- animation.react_bored_back_1
- blitheness.react_bored_bottom_1
- animation.react_bored_head_1
- animation.react_bottom_1
- animation.react_bottom_2
- animation.react_bottom_3
- blitheness.react_confirm_1
- animation.react_confirm_2
- animation.react_head_1
- animation.react_head_2
- animation.react_idle
- blitheness.react_offer_1
- animation.react_offer_2
- animation.react_offer_arm_1
- animation.react_offer_arm_2
- animation.react_offer_back_1
- animation.react_offer_back_2
- blitheness.react_offer_bottom_1
- animation.react_offer_bottom_2
- animation.react_offer_head_1
- animation.react_offer_head_2
- animation.react_offer_torso_1
- blitheness.react_offer_torso_2
- animation.react_torso_1
- blitheness.react_torso_2
- blitheness.drowned.attack.rotations
- animation.drowned.assail.rotations.v1.0
- animation.drowned.swimming.v1.0
- blitheness.elytra.default
- animation.elytra.gliding
- blitheness.elytra.sneaking
- animation.elytra.sleeping
- animation.elytra.swimming
- animation.ender_crystal.move
- animation.ender_dragon.setup
- animation.ender_dragon.jaw_movement
- blitheness.ender_dragon.neck_head_movement
- blitheness.ender_dragon.wings_limbs_movement
- animation.ender_dragon.tail_movement
- animation.enderman.arms_legs
- blitheness.enderman.base_pose
- animation.enderman.conveying
- animation.enderman.scary_face
- animation.enderman.base_pose_v1.0
- animation.enderman.scary_face_v1.0
- animation.endermite.move
- animation.evocation_fang.bite
- blitheness.evoker.casting
- animation.evoker.casting.v1.0
- animation.evoker.general
- animation.evoker.general.v1.0
- animation.fireworks_rocket.move
- animation.fox.baby_transform
- animation.fox.hunker
- blitheness.fox.pounce
- animation.fox.setup
- animation.fox.sit down
- blitheness.fox.sleep
- blitheness.trick.stuck
- animation.fox.wiggle
- animation.ghast.move
- blitheness.ghast.scale
- animation.goat.baby_scaling
- blitheness.goat.look_at_target
- blitheness.caprine animal.walk
- animation.caprine animal.set on
- animation.goat.ram_attack
- animation.guardian.move_eye
- animation.guardian.setup
- animation.guardian.spikes
- animation.guardian.swim
- animation.guardian.move_eye.v1.0
- animation.guardian.spikes.v1.0
- animation.hoglin.baby_scaling
- animation.hoglin.look_at_target
- animation.hoglin.walk
- animation.hoglin.attack
- animation.horse.baby_transform
- animation.horse.eat
- blitheness.horse.look_at_player
- blitheness.horse.mouth
- animation.horse.setup
- animation.horse.shake_tail
- animation.horse.stand
- animation.horse.walk
- animation.horse.v2.baby_transform
- animation.horse.v2.eat
- animation.horse.v2.setup
- blitheness.horse.v2.stand
- animation.horse.v2.tail
- blitheness.equus caballus.v2.walk
- animation.horse.v3.baby_transform
- animation.horse.v3.eat
- animation.horse.v3.look_at_player
- blitheness.horse.v3.rear
- blitheness.equus caballus.v3.tail
- animation.equus caballus.v3.walk
- blitheness.humanoid.attack.rotations
- animation.humanoid.base_pose
- animation.humanoid.big_head
- blitheness.humanoid.bob
- animation.humanoid.bow_and_arrow
- animation.humanoid.brandish_spear
- animation.humanoid.holding_spyglass
- animation.humanoid.celebrating
- animation.humanoid.charging
- animation.humanoid.damage_nearby_mobs
- animation.humanoid.holding
- animation.humanoid.look_at_target.default
- animation.humanoid.look_at_target.gliding
- animation.humanoid.look_at_target.pond
- blitheness.humanoid.move
- animation.humanoid.riding.arms
- animation.humanoid.riding.legs
- animation.humanoid.sneaking
- animation.humanoid.pond
- animation.humanoid.use_item_progress
- blitheness.iron_golem.attack
- animation.iron_golem.flower
- animation.iron_golem.move
- animation.iron_golem.move_to_target
- blitheness.iron_golem.walk
- animation.iron_golem.walk_to_target
- blitheness.llama.baby_transform
- animation.llama.baby_transform.v1.0
- animation.llama.setup
- animation.llama.setup.v1.0
- animation.llama_spit.setup
- animation.mutual.look_at_target
- blitheness.magma_cube.motility
- animation.minecart.move
- blitheness.minecart.move.v1.0
- blitheness.mooshroom.baby_transform
- animation.mooshroom.setup
- animation.mooshroom.setup.v1.0
- animation.npc.baby_transform
- animation.npc.full general
- animation.npc.get_in_bed
- animation.npc.move
- animation.npc.raise_arms
- animation.ocelot.baby_transform
- animation.ocelot.sit
- animation.ocelot.sneak
- animation.ocelot.sprint
- animation.ocelot.walk
- animation.ocelot_v1.0.baby_transform
- animation.ocelot_v1.0.setup
- animation.ocelot_v1.0.sit
- animation.ocelot_v1.0.sneak
- blitheness.ocelot_v1.0.sprint
- animation.ocelot_v1.0.walk
- animation.panda.baby_transform
- animation.panda.lying
- animation.panda.rolling
- blitheness.panda.sitting
- animation.panda.sneezing
- blitheness.panda.unhappy
- blitheness.parrot.base
- animation.parrot.dance
- animation.parrot.flying
- blitheness.parrot.moving
- animation.parrot.sitting
- animation.parrot.continuing
- blitheness.phantom.base_pose
- animation.phantom.move
- animation.pig.baby_transform
- animation.pig.setup
- animation.hog.setup.v1.0
- animation.piglin.crossbow.accuse
- animation.piglin.crossbow.agree
- animation.piglin.sword.attack
- blitheness.piglin.mitt.attack
- animation.piglin.move
- blitheness.piglin.adore
- animation.piglin.celebrate_hunt
- animation.piglin.celebrate_hunt_special
- blitheness.pillager.crossbow.accuse
- animation.pillager.crossbow.concord
- animation.player.assail.positions
- animation.thespian.attack.rotations
- animation.role player.base_pose.upside_down
- animation.player.bob
- blitheness.player.bob.stationary
- blitheness.role player.bow_equipped
- animation.player.cape
- animation.player.crossbow_equipped
- animation.player.crossbow_hold
- animation.actor.glide
- animation.player.holding
- animation.player.holding.zombie
- animation.actor.look_at_target.inverted
- animation.player.look_at_target.ui
- animation.player.movement.arms
- animation.player.motion.arms.single
- animation.player.move.arms.stationary
- animation.player.move.arms.statue_of_liberty
- blitheness.histrion.motility.arms.zombie
- blitheness.role player.move.legs
- animation.player.move.legs.inverted
- animation.player.move.legs.unmarried
- animation.player.motility.legs.stationary
- animation.player.riding.arms
- animation.player.riding.artillery.zombie
- animation.player.riding.legs
- animation.histrion.shield_block_main_hand
- animation.player.shield_block_off_hand
- animation.player.sleeping
- animation.thespian.sneaking
- blitheness.player.sneaking.inverted
- animation.player.swim
- animation.player.swim.legs
- animation.player.swim.legs.single
- animation.player.swim.legs.stationary
- animation.player.first_person.attack_rotation
- animation.player.first_person.attack_rotation_item
- blitheness.player.first_person.base_pose
- animation.histrion.first_person.crossbow_equipped
- blitheness.role player.first_person.crossbow_hold
- animation.player.first_person.breathing_bob
- animation.player.first_person.empty_hand
- animation.player.first_person.map_hold
- animation.player.first_person.map_hold_attack
- animation.player.first_person.map_hold_main_hand
- animation.player.first_person.map_hold_off_hand
- blitheness.player.first_person.swap_item
- animation.thespian.first_person.vr_attack_rotation
- blitheness.thespian.first_person.walk
- animation.polarbear.baby_transform
- animation.polarbear.move
- blitheness.pufferfish.bomb
- animation.pufferfish.swim
- blitheness.quadruped.walk
- animation.rabbit.baby_transform
- animation.rabbit.motion
- blitheness.ravager.biting
- animation.ravager.idle_mouth
- blitheness.ravager.roaring
- animation.ravager.stunned
- animation.ravager.walk
- animation.salmon.bomb
- animation.salmon.swim
- animation.sheep.baby_transform
- animation.sheep.grazing
- blitheness.sheep.setup
- blitheness.shield.wield_main_hand_first_person
- blitheness.shield.wield_off_hand_first_person
- animation.shield.wield_main_hand_first_person_blocking
- animation.shield.wield_off_hand_first_person_blocking
- blitheness.shield.wield_third_person
- animation.shulker.facing
- blitheness.shulker.move
- animation.shulker.facing.v1.0
- animation.shulker.move.v1.0
- animation.shulker_bullet.move
- animation.silverfish.movement
- blitheness.skeleton.attack
- animation.humanoid.set on.rotations.v1.0
- animation.humanoid.base_pose.v1.0
- animation.humanoid.big_head.v1.0
- animation.humanoid.bob.v1.0
- animation.humanoid.bow_and_arrow.v1.0
- blitheness.humanoid.brandish_spear.v1.0
- blitheness.humanoid.charging.v1.0
- animation.humanoid.damage_nearby_mobs.v1.0
- animation.humanoid.property.v1.0
- animation.humanoid.look_at_target.default.v1.0
- animation.humanoid.look_at_target.gliding.v1.0
- animation.humanoid.look_at_target.swimming.v1.0
- animation.humanoid.move.v1.0
- blitheness.humanoid.riding.arms.v1.0
- animation.humanoid.riding.legs.v1.0
- blitheness.humanoid.sneaking.v1.0
- animation.humanoid.swimming.v1.0
- animation.humanoid.use_item_progress.v1.0
- blitheness.skeleton.attack.v1.0
- animation.snowgolem.move.v1.8
- animation.snowgolem.arms
- animation.snowgolem.motility
- animation.spider.default_leg_pose
- animation.spider.look_at_target
- animation.spider.walk
- animation.spyglass.holding
- blitheness.spyglass.scoping
- animation.squid.movement
- animation.squid.rotate
- blitheness.strider.look_at_target.default
- animation.strider.walk
- animation.strider.bristle_flow
- animation.trident.wield_first_person
- animation.trident.wield_first_person_raise
- blitheness.trident.wield_first_person_raise_shake
- blitheness.trident.wield_first_person_riptide
- blitheness.trident.wield_third_person
- animation.trident.wield_third_person_raise
- blitheness.tripod_camera.neutral
- animation.tropicalfish.bomb
- animation.tropicalfish.swim
- blitheness.turtle.full general
- animation.turtle.ground_move
- animation.turtle.move
- animation.vex.set on.rotations.v1.0
- animation.vex.move
- animation.villager.baby_transform
- animation.villager.full general
- animation.villager.general.v1.0
- animation.villager.get_in_bed
- blitheness.villager.move
- animation.villager.raise_arms
- blitheness.vindicator.attack
- blitheness.vindicator.hand_attack
- animation.vindicator.base
- animation.vindicator.riding.arms
- animation.vindicator.riding.legs
- animation.vindicator.walk
- animation.witch.general
- animation.wither_boss.look_at_target
- animation.wither_boss.motility
- blitheness.wither_boss.scale
- blitheness.wither_skeleton.set on
- animation.wither_skull.motility
- animation.wolf.angry
- animation.wolf.baby_scaling
- animation.wolf.head_rot_z
- blitheness.wolf.leg_default
- blitheness.wolf.setup
- blitheness.wolf.shaking
- blitheness.wolf.sitting
- animation.wolf.tail_default
- animation.zombie.attack_bare_hand
- animation.zombie.swimming
Source: https://minecraft.fandom.com/wiki/Commands/playanimation
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